About
Vishnu Vardhan Tekkem
I lead 3D environment production at Analyzer Tensor Technologies in Pune, where I moved with my department when it spun out of Analyzer CAE Solutions. Day to day that means owning scene lighting and optimisation, reviewing asset quality across the team, and keeping the workflow and output consistent as the project scales.
My hands-on work is stylised and low-poly environment art: modelling in Blender, PBR texturing in Substance 3D Painter, then assembly and lighting in Unreal Engine 5 with Lumen and baked workflows. The parts I enjoy most are the constraints — trim sheets, virtual textures, channel-packed masks and draw-call reduction — because that is where art direction and real-time budgets actually meet.
Alongside that I use AI tools to prototype interactive websites and digital experiences, work through UI/UX and visual directions, and build small reusable tools that take repetitive steps out of the art pipeline. I treat that as applied creative technology and execution planning rather than engineering: it is how I get a concept in front of people quickly.
Before Pune I made models and textures for gaming, VR and architectural visualisation at Aswaforce, worked freelance on product visualisation, and trained teachers on classroom technology at Tata ClassEdge. I trained in Game Art and Design Integration at MAAC Kolkata after a Bachelor of Computer Applications.